There was not really much to do here. It turns out that only one of the login HTTP requests needs to be substituted. https://git.scapegoat.cx/summary/scapegoat%2FEwe2.gitStriven Prevailed
Save files, accessed through the uplay_r164.dll module, are used to determine for the player which stage of the game they are at. This can mean different things, but in Hyperscape appears to be primarily used to determine whether the pla...Striven Prevailed
[AnvilNext](https://en.wikipedia.org/wiki/Ubisoft_Anvil) is the engine used for Hyperscape, and includes an encrypted, compressed asset archive format. Getting access to these assets will be crucial for modding the game in the future,...Striven Prevailed
Currently, there is no known active RendezVous servers for the game. There is one for another game that Ewe redirects to, and offers a simple facade that Patsy uses to insert custom responses, but this is far from ideal: - It uses un...Striven Prevailed
This is a long-term tracking issue, and can be considered closed when the entire launch sequence completes **without any connection to https://public-ubiservices.ubi.com/** Currently, Ewe fills in the gaps for missing or otherwise bro...Striven Prevailed
This should remove the tester's dependency on: - mitmproxy - nodejs - PHP Technically, this won't be too relevant in the future since Ewe will likely be hosted somewhere separate for users to authenticate against, rather than run o...Striven Prevailed